My friend Jack and I used to make full-length games and/or animations as birthday presents for each other. Ultimately, the storyline consists of a lot of inside jokes. To defeat them, Jack has to return to the digital realm and collect Game Cores from Sonic 2, Pokemon Silver, The World Ends With You, Dragon Ball: Raging Blast, and Lemo Adventure. Unfortunately, the Impostors - evil duplicates of Ethan's favorite video game heroes - came along for the ride, and threaten to destroy Earth. Not terrible for only 14 hours of work, I think).Īfter the events of Ethan in Birthday World, Jack has escaped his digital prison and returned to the real world. (I placed 22nd out of 58 entries, by the way. I guess I could fix them now that the competition is over, but I've opted to leave them so you can see the game exactly as it released. Sadly, some unfortunate glitches and typos made it into the game because I didn't have time to fix them. However, I got a late start so I made it in only 14 hours, and barely finished it by the deadline. I was given 48 hours to make the entire game, from start to finish (resources and all). Except the monsters can't scare you, or even hurt you, because you're a robot. It pokes fun at horror games, complete with jumpscares. Others might be too scared to enter a haunted house, but robots don't get scared. Now he must recollect his own pieces so he can properly invite his neighbors to the potluck.Īlso, his neighbors live in a haunted house. However, as soon as he steps in his neighbor's home, he accidentally activates his self-destruct mechanism, scattering his pieces everywhere. Kevin, a particularly neighborly robot, decides to invite his nextdoor neighbors to a potluck. I also polished the graphics and added a title theme.ĭownload Post-Jam Version (Windows, 22MB) (Recommended)ĭownload Game Jam Version (Windows, 11.3MB)
After the competition ended, Quentin and Jackaroo gave the game more features, like speedrun ghosts and an online leaderboard. This was a big departure from my usual graphics style, in that there are no solid outlines I was trying to imitate games like Flashback and Another World. Despite having played a relatively small role in its actual development, I'm proud to have been involved in this one. This is a Metroidvania created in roughly 30 hours for the 38th Game Jam on. You can only revert 4 times, so escaping will be a test of both your skill and memory. Luckily, you also have the power of time travel on your side! Collect as many upgrades as you can, then go back in time to where you began while maintaining your upgrades. The facility will explode in 60 seconds! Your only chance of escape is to collect upgrades that give you the abilities needed to reach the exit however, the upgrades are scattered about the facility, and you can't possibly collect them all in time. Disclaimer: I only made the graphics and music for this game! The bulk of the coding work was done by the very talented Quentin Van Deutekom, and the level design was meticulously crafted by Jackaroo.